Spawn Point: Confusion.
February 26, 2026
Small update. Big realizations. Mild delusion.
This was the day I confidently believed I could “just start building the game.”
Reader, I could not.
The Plan (Naive Edition)The goal was simple:
Nothing wild.
Just vibes.
First Map PrototypeBuilt my first RPG-style prototype map.
It looked good.
Until I zoomed in.
And zoomed out.
And imported things into the engine.
Then suddenly:
That was the moment I realized resolution is not decorative. It is law.
Character SetupGot the player into the scene.
Movement? Working.
Animations? Working.
Collision? Mostly behaving.
Which felt like victory.
Except every tiny adjustment caused something completely unrelated to break.
That theme continues.
The Official Beginning of the Test Scene Era™Instead of building “the real game,” I entered what I now call:
The Test Scene Era.
Nothing permanent.
Everything experimental.
Rebuild it three times “for learning purposes.”
This wasn’t content creation.
This was pipeline discovery.
Major RealizationYou don’t just build a game.
You build:
If the foundation is wrong, everything collapses later.
(Important foreshadowing.)
End of Day StatusThis was the calm before the engine war.
I just didn’t know it yet.